Cyberspace

When you Hack something, you reach through cyberspace to make computers and networks do things they’re not supposed to do. To do so, you generally need a hacking suite, which can come in many forms: a personalised terminal, a portable console, maybe even a cranial implant. Regardless of its exact form, a hacking suite has the processing power and the specialised tools required to hack effectively.

You can use hacking to manipulate any computerised system that depends on code or software, as long as you are able connect your hacking suite to it. If it’s mostly analog machinery or electronics, you might be better off tinkering or engineering with Rig. Areas that are more technologically sophisticated tend to rely heavily on computers and software, and will have lots of hackable infrastructure. Areas that are more rugged and low-tech are more likely to use analog systems with mechanical or electrical components.

Getting Online

Cyberspace is the name given to the virtual world, invisible to the senses but everpresent whenever you find yourself in civilisation’s bounds. It’s synonymous with the public grid, the regional “internet” that supports your area - whether that region is a planet, a space station, or an asteroid colony. The most developed planets have near global grid coverage, with relay satellites and access points providing connectivity to all but the most remote locales. On rugged frontier colonies, coverage is likely to be a lot more spotty and deadzones a lot more common.

In most places, access to the public grid is free and available to anyone with a datapad. Going online gives you access to almost everything an ordinary person would want to do: you can get paid, spend money, make calls, organise your daily life, and interface with the devices around you. You might use your datapad to unlock your front door, or to instruct your vehicle to park for you while you sign into the office. Most users don’t understand how it works behind the scenes and don’t need to; it just works.

When you interact with cyberspace, you might use one of three interface methods to do so:

Getting Connected

The first question the GM will ask you when you want to hack something is: How will you connect to the system?

Depending on what you’re trying to hack and how it’s online, the answer might be:

You don’t normally need to make a roll to actually connect to a network or device. For example, if a camera is on a corporate wireless network, you don’t have to make one roll to hack into the network and a second roll to hack the camera. Both steps are included in the same roll. You might need to Hack if you want to pivot from the main corporate network to a segregated security network, though, or Rig to connect to something at the periphery of your radio range.

Personal Devices. If you want to hack someone’s datapad, cybernetic eye, or smartlinked gun, treat it as a wireless network. Personal networks of this type tend to have a much shorter range, though - you’ll need to be within throwing range to hack them. Wireless devices can also typically be turned off or switched to an offline mode, and canny operators will do so if they start acting up.

Network Taps. A network tap is a device that can plug into a device or network and broadcast access to it, allowing you to connect to it remotely. They can either provide access via local radio or over the public grid.

Getting In

Once you know how to connect, the next question is: What do you want the system to do?

Are you trying to operate a physical device, like opening a door? Are you trying to manipulate data, like falsifying records or looping a camera? Are you looking for something, like sensitive data or access codes? Or will you not be satisfied with anything less than complete control of the system?

What you’re trying to achieve factors heavily into the risk and effect of your actions. If you’re trying to accomplish something straightforward, a single action roll is often enough. If you want total control over the system rather than a specific behaviour, you will usually need to fill in a progress clock.

If you’re trying for something truly elaborate, you might even be better off using a long-term project to track your progress. For example, if you’re trying to worm your way into a megacorp’s crown jewels by hacking your way into a subsidiary of a subsidiary with threadbare security and slowly working your way closer, that’s a project that’ll take weeks or even months before it ever pays off.

Security Levels

Just as other threats you encounter might be assigned a quality rating by the GM, the systems you can hack are assigned a security level from 0 to 6. You can use the table below as a rough guide to the different levels of security a hacker might come across.

Quality Security Level Description
0 nonexistent Wide open, stuck in debug mode, security systems broken or disabled.
1 poor Obsolete, poorly maintained, full of bugs, low hanging fruit.
2 adequate Small business grade, off-the-shelf streetware, irregular updates.
3 good Enterprise grade, trained security personnel, regular updates.
4 excellent Military grade, expert security personnel, strict controls and protocols.
5 superior Cutting edge, elite security personnel, extreme controls and protocols.
6 impeccable Megacorp headquarters, military flagship, prototype AI - the best of the best.

When determining the risk and effect of an action roll to hack something, start by comparing your Hack rating to the quality of the system you’re trying to hack. If you have 2 dots in Hack, for example, then you can go toe-to-toe with a quality 2 system as long as you have the right equipment.

Of course, that means that even a master hacker is going to be outmatched against quality 5 and 6 systems - this is intentional. Going up against serious military encryption or experimental artificial intelligence is always going to be shaky, and you’ll have to get creative if you want to be on an even footing:

As usual when setting risk and effect, the dominant factor is what matters. Having potency from stolen access codes won’t be enough if the security level of the system completely outmatches you. Having a slight edge in terms of quality won’t matter if you’re trying something incredibly ambitious and far-reaching. If one factor overshadows the others, then the dominant factor is what determines your positioning.