System Creation

The Foundation is a big place - it’s made up of scores of settlements spread across dozens of stars, and that’s if we’re only considering the well-known and established colonies. Because Worlds in the Dark is a game where you play to find out what happens, most of these systems are a big question mark when the game begins. The version of the Foundation that arises at your table is uniquely yours.

You can use this page to guide you along the process of making a new system. Exactly how you do this is up to your group’s personal preference. You might prefer for the GM to take the lead, or you might want to have the whole table decide collaboratively on the choices laid out for you. By the end, you’ll have a basic idea about what’s going on in this system and what its deal is. As you play to find out, you can gradually flesh it out with more details from the other pages in this section.

If you don’t want to make up a new system right away, the pre-made Hope System contains everything you need to start your spacefaring adventures in the Rim sector.

System Name

The Foundation is divided up into three sectors, each with its own character and theme. Decide which sector your system resides within, and then start by giving it a name. Make one up, or pick from the table below:

The Core The Incorporated Territories The Rim
Amber Zhuangzi Bei’An
Eden Eyrie Eschaton
Mira Limina Hope
Tau Monte Cristo Lucerne
  Nova Sirius Magrit
  Phoenix Ishani’s Star
  Shaw Nemesis
  Vera’s Star Saanvi
  Wayfarer Samarkand
  Zenith Sentinel
  Quadrivium Markov’s Folly

System Type

Once you know where in the Foundation your system is, pick or roll for a system type on the table below:

1d6 The Core Incorporated Territories The Rim
1 in a future version in a future version Forgotten System
2     Fractured System
3     Free System
4     Frontier System
5     Isolated System
6     Silent System

The Rim

Forgotten System

A forgotten system is one that has fallen by the wayside, a once-promising colony that has fallen into disrepair. Though it still lives, it is a shadow of its former self. The ghostly presence of what could have been is everywhere.

This system can always:

Choose 1 or 2 truths about this system:

Fractured System

A fractured system is one that is consumed by chaos. It’s war-torn and lawless, caught up in the games of power and capital, or just riddled with pirates and warlords who take what they want without asking. It’s a place of danger and opportunity in equal measure, and one broken by deep divides.

This system can always:

Choose 1 or 2 truths about this system:

Free System

A free system is one that has achieved the impossible. The people of this system actually did it! They broke free from the Foundation, became self-sustaining, and made a better life for themselves out in the black. Can they hold onto it?

This system can always:

Choose 1 or 2 truths about this system:

Frontier System

A frontier system is one whose ultimate destiny is still undecided. It’s young and not yet able to support itself without assistance. Its future is filled with potential, but danger lurks everywhere and pitfalls line the path. Life is hard, infrastructure is scant. There is still so much left to do.

This system can always:

Choose 1 or 2 truths about this system:

Isolated System

An isolated system is one which keeps to itself, and rarely welcomes visitors. Is it isolated because it’s far from trade routes, too remote and poor for anyone to bother with? Or did they isolate themselves?

This system can always:

Choose 1 or 2 truths about this system:

Silent System

A silent system is one that is desolate and empty, devoid of any significant human population. Ships and signals rarely, if ever, span the lonely void between its celestial spheres. Is this system dead, or just sleeping?

This system can always:

Choose 1 or 2 truths about this system: