Settlement Creation

When the players come across a new settlement, first decide what kind of settlement it is:

Next, decide how big it is:

Finally, roll on or pick from the table below to determine the general tone of the settlement:

1d6 Settlement Mood
1 Bustling Settlement
2 Austere Settlement
3 Rough Settlement
4 Quiet Settlement
5 Remote Settlement
6 Odd Settlement

Bustling Settlement

A bustling settlement is a fast-paced and frenetic metropolis, an ocean of strangers. Access to goods, services and expertise is unparalleled, but expect to pay a premium for them. It’s hard to make a name for yourself, hard to stand out from the crowd, and hard to find a friendly face.

This kind of settlement can always:

Choose a few touchstones to describe this settlement:

Choose one thing this settlement is renowned for:

Austere Settlement

An austere settlement has strict rules that must be followed, which can stifle outsiders who are used to doing things differently. These restrictions might originate from tyrannical leaders, dangerous local conditions, or a culture that enforces a certain way of life on the settlement. Either way, visitors must tread carefully if they don’t want to end up in trouble.

This kind of settlement can always:

Choose a few touchstones to describe this settlement:

Rough Settlement

A rough settlement is the kind of place where you bring a friend to watch your back, when you visit. It might be a frontier town, a lawless pirate settlement, or just a place where the halls of power are rampant with corruption. It’s a good place to lay low or find things that aren’t strictly legal, but one where pissing off the wrong person can be fatal.

This kind of settlement can always:

Choose a few touchstones to describe this settlement:

Quiet Settlement

A quiet settlement is mundane and unhurried, a comfortable and unremarkable place. Nothing gets done too quickly, and most people who live here have done so their entire lives. Everyone knows each other and there is a strong sense of community, though that comes with the inevitable feuds and grudges that build up over generations. Quiet settlements can be unfriendly to outsiders, and frustrating to anyone who wants to get things done.

This kind of settlement can always:

Choose a few touchstones to describe this settlement:

Remote Settlement

A remote settlement is isolated and struggling. It might be a fledgling outpost on an unsettled world; a once-comfortable settlement threatened by an ongoing crisis; or simply a place where survival is an uncertain thing that must be earned each day. The denizens of a remote settlement rarely see visitors or outsiders, and the day-to-day concerns of the community are mostly absorbed by the task of survival.

This kind of settlement can always:

Choose a few touchstones to describe this settlement:

Odd Settlement

An odd settlement is an eccentric and confusing place. The locals have bizarre customs, believe in strange things, and generally just don’t adhere to the cultural norms of the society that surrounds them. The settlement might be under the dominion of a cult or other some other faction with eccentric beliefs, but it could just as easily be an idiosyncratic place that has little contact with the outside world.

This kind of settlement can always:

Choose a few touchstones to describe this settlement: