Xenomorph Lifeforms
| 1d6 | Size | Appearance | Locomotion | Behaviour | Niche |
| 1 | Rodent or Swarm | Amorphous or mineral | Running/Leaping | Solitary | Pursuit Predator |
| 2 | Cat-Sized | Armored in chitin | Hovering/Drifting | Territorial | Ambush Predator |
| 3 | Wolf-Sized | Translucent and glowing | Slithering/Crawling | Herd or Pack | Scavenger |
| 4 | Bear-Sized | Leathery skin or scales | Swimming/Diving | Specialised castes | Prey |
| 5 | Elephant-Sized | Covered in fur or down | Climbing/Grasping | Socially advanced | Trapper |
| 6 | Leviathan | Woody or fibrous | Gliding/Soaring | Migratory | Parasite/Symbiote |
Xenomorph Traits
| 1 | 2 | 3 | 4 | 5 | 6 | |
| 1 | Senses minds | Antimemetic properties | Hypnotic suggestion | Telepathic stun | Summons help | Hijacks your senses |
| 2 | Disabling screech | Corrosive spit | Dangerous blood | Blindsight | Toxic smokescreen | Autonomous appendages |
| 3 | Regeneration | Psychoactive secretions | Glue-like secretions | Explosive death | Armoured or durable body | Vacuum tolerant |
| 4 | Burrower | Bursts of extreme speed | Holographic decoys | Malleable body | Telepathic “disguise” | Chameleon cloak |
| 5 | Infests hosts | Infects minions | Spreads rapidly | Evolves or mutates | Hivemind | Perfect mimickry |
| 6 | Shapeshifter | Glitches computers | Interferes with radio | Controls magnetism | Temperature manipulation | Phases through otherspace |
| 1d6 | Quirk |
| 1 | Can be tamed or befriended |
| 2 | Can learn to use tools and manipulate devices |
| 3 | Understands deception or feigns death when threatened |
| 4 | Remembers and shares its experiences with others |
| 5 | Possesses a cultural or moral “code” |
| 6 | Domesticates or is symbiotic with another species |
Meta-Terran Hybrids
| 1d6 | Parent Type | Appearance | Weapons | Example Parents |
| 1 | Amphibian | Slimy skin | Swallowing or secretions | Frog, salamander, axolotl |
| 2 | Arthropod | Chitin or carapace | Mandibles, pincers or venom | Wasp, spider, crab, scorpion |
| 3 | Avian | Feathers or down | Beak or talons | Crow, hawk, vulture, emu |
| 4 | Mammalian | Hair or fur | Claws or fangs | Simian, canine, bovine, equine |
| 5 | Marine | Scales or skin | Teeth or tentacles | Fish, whale, octopus, shark |
| 6 | Reptilian | Leathery scales | Constriction or venom | Alligator, komodo dragon, tortoise |
Meta-Terran Throwbacks
| 2d6 | Throwback |
| 2 | They have a crippling “weakness” or sensitivity that renders them vulnerable. |
| 3 | Wild specimens can grow until they are terrifyingly huge. |
| 4 | Wild specimens have mutated into a bizarre, invasive subspecies. |
| 5 | Morphological mutation, such as an unusual number of eyes or legs. |
| 6 | Cosmetic mutation, such as bizarre and vivid colouration. |
| 7 | They invade human spaces and are difficult to get rid of. |
| 8 | Extremophile adaptations make them extremely difficult to kill. |
| 9 | They are much more intelligent and/or dextrous than intended. |
| 10 | They are much stronger and/or faster than intended. |
| 11 | When injured, they go berserk, mutate, or explode. |
| 12 | Splicing with alien lifeforms has given them a trait from the Xenomorph Traits table. |