Lucerne System
- Initial scans and surveys of this system indicated not just one but two planets with ideal conditions for terrestrial life to survive and thrive.
- Colonised by two different colony expeditions at once. Each was backed by a different megacorp, disputing the claim of the other.
- Paragon was settled by the security corporation Hornet, while Beacon was settled by Pathfinder Networks.
- A cold war ensued, manifesting in many forms: legal battles, petty obstruction, inter-colony espionage, saber rattling, sabotage. No missiles were ever fired (barely).
- When the Stellar Renaissance ended and the supply ships stopped coming, the two colonies were forced to cooperate and trade for the sake of survival.
- Beacon and Paragon declared independence from their absentee landlords and the tyranny of the Foundation not long after.
- The megacorps have slowly diminished in influence and power, but maintain a toehold in their orbital facilities over Horus, at the system’s edge.
- The only thing Beacon and Paragon hate more than each other are the corps that pitted them against each other and then left them to fend for themselves.
Paragon
- A world covered by globe-spanning waters. Only a few specks of dry land dot the surface.
- Oceans teeming with alien life, indigenous flora and fana ranging from the infinitesimal to the truly colossal.
- The indigenous lifeforms are partially compatible with terran biology - we can eat them, and they can eat us.
- Hornet provided the pressure suits, depth charges and armoured mechs required to contend with aquatic megafauna and colonise the ocean.
- Since Hornet pulled out, many of their seafloor settlements and deep-sea mining installations have been abandoned, making the planet less independent.
- The people of Paragon mostly live on scattered islands and ocean-going “cityships” these days.
- They keep their underwater settlements to the shallows where the leviathans do not swim, leaving the abyssal depths to the monsters that rule them.
- The Paragon World Armada is a federation of cityships. Each vessel is a sovereign polity with its own laws and customs.
| 1d6 | Digest |
| 1 | The Breakaway Fleet has launched submarines to explore the ruins of Lapis Station. The controversial expedition is the first in 20 years to go so deep. |
| 2 | Leading oceanographers sign an open letter decrying the World Armada for not taking the threat of the “abyssal cavitation” phenomenon seriously. |
| 3 | Small amounts of Helium-3 were found in the Tartarus Trench, which may offer a way to reduce Paragon’s reliance on imported fuel from Theia. |
| 4 | The siege of Faraday Isle continues. It’s still unknown how the pirates who seized the island knew about the underground Hornet facility they now occupy. |
| 5 | A new medicine synthesized from the Elan Fish, which may cure decompression sickness, starts first human trials next month. Hurricane Biotech leads the program. |
| 6 | The Breakaway Fleet has threatened to stop contributing to Paragon’s defense budget unless their independence is formally recognised by the World Armada. |
Beacon
- A smaller world with somewhat low gravity, with breathable air and water. The climate is well within terran tolerances, if a little on the cold side.
- Unlike Paragon, there is no indigenous life at all. It’s an ideal world for biosphere engineering.
- Beacon’s colonists landed on a world that was empty and silent but brimming with opportunity, and they set about turning it into a new Earth.
- Hundreds of terran and meta-terran species were introduced to the planet in their efforts to bootstrap ecosystems: everything from insects to fish to canids.
- Then Pathfinder Networks pulled out, abandoning their terraforming projects practically overnight. The Beacon of today is a half-finished world.
- The carefully engineered ecosystems have mostly fallen apart, replaced by invasive species and mutated meta-terran throwbacks.
- Nature has found its own balance and it has a stark beauty, but it’s not the world that was imagined by the first colonists. Pockets of greenery are surrounded by wastelands.
- Because the world is far from ready for full-scale habitation, about half of the population lives on Doldrum Station up in orbit, rather than on the surface.
| 1d6 | Digest |
| 1 | The incumbent Commissioner, if re-elected, has promised to resume construction of Beacon’s unfinished space elevator to heal divisions between the groundlings and orbitals. |
| 2 | More incidents of cattle mutilation reported in the Promise Barrens. Authorities are seeking sightings or information about the so-called “Promise Prowler”. |
| 3 | A new programme has been launched to survey meta-terran wildlife in the frontier regions. Interested contractors should contact the Terraforming Initiative. |
| 4 | The Planetary Commission has officially abandoned the Celadon Settlement after it was overrun by maned gators, though some stubborn holdouts remain. |
| 5 | A terraforming engine and fusion reactor that were lost during the Pathfinder Networks withdrawal are now suspected to be hidden somewhere in the northern polar region. |
| 6 | Miracles are supposedly being performed at the remote mountain village of San Clares, which is unincorporated and beyond the Commission’s mandate. |
Pelagos
- A mostly uninhabitable planet with an extremely dense, hot, oxygen-rich atmosphere.
- Inhabited by indigenous aliens, creatures which resemble giant insects and are extremely territorial.
- The northern region is home to a mountain range of immense size. Their summits rise so high that the atmosphere becomes thin.
- This archipelago of mountain peaks is thin and cold enough for humans, and the “bugs” don’t venture there.
- The “island dwellers” of Pelagos are an assortment of outsiders and outlaws from across the system who have made homes on the slopes of the mountain.
- Individualistic and idiosyncratic, these island settlements sometimes trade with each other and sometimes squabble.
| 1d6 | Digest |
| 1 | A village was targeted by a vicious nighttime raid, but no one knows who the perpetrator is. Accusations are flying. |
| 2 | Bugs have been venturing higher and higher up the slopes, even though it kills them. It’s unclear what prompted this change in behaviour. |
Warren
- A dwarf planet located in the system’s White Belt, which lies between the orbits of Beacon and Horus.
- Low gravity, but higher than you’d expect. Warren is unusually dense.
- A labyrinthine network of tunnels and caverns, only recently discovered, is accessible via a deep crater.
- The surface is hard vacuum, but there is an atmosphere that “pools” in these subterranean regions.
- The atmosphere is toxic and cold, but can be survived by humans with special rebreathers and heated suits.
- The tunnels of Warren have recently become home to a fringe group known as the Immanent.
- The Immanent believe that all people are connected by otherspace, and seek to cultivate this factuly in such a remote and desolate place.
- They have learned to domesticate the indigenous alien lifeforms of Warren, blind creatures that sense by vibration.
Theia
- A small, low-gravity planet that orbits a little too close to Lucerne for comfort.
- Bathed in solar winds, this planet is the system’s primary source of helium-3 for starship fuel.
- Huge refinery plants operated by Lamplighter Heavy Industry huddle in crater settlements on the icy poles, which are bathed in shadow.
- Helium miners issue forth to the burning lower latitudes on huge, segmented regolith miners known as “mileworms”.
- The planet has recently been consumed by a spate of sabotage and factory shutdowns, countered by reprisals and crackdowns from management.
- The situation threatens to jeopardise the system’s supply of readily available fuel.
Horus
- An unusually small black hole in orbit around Lucerne. Its mass is on par with a gas giant.
- A black hole this small has never been discovered in orbit around another star. Its presence here represents an incredible scientific opportunity.
- It was a black hole - a wormhole - that unlocked the stars in the first place. Who knows what the ability to study one directly might unlock, given time?
- Pathfinder Networks has been studying Horus since the Beacon colony was first established here, based out of a research facility on Modi.
- Since the system declared independence, both Pathfinder Networks and Hornet have made Modi their unofficial base of operations in the system.
- Many of the scientists on Modi were born on Paragon or Beacon, and many resent having their life’s work co-opted by corporate security thugs.
- It’s an open question just how loyal they’ll be to the ones funding their research, in the long run.
The Chantry
- One of the two colony ships that arrived in this system centuries ago, carrying the hopes of a promising young colony.
- It lay dormant in a stable parking orbit until about 30 years ago, when it was hijacked and turned into a freehold by the “Horizon Coalition”.
- Drawn from the disillusioned populace of both Paragon and Beacon, the Coalition rejects the centuries spent fighting with each other and the corporations.
- The Coalition hopes to refit this old colony ship and make it ready for another jaunt between the stars.
- They plan to take it far beyond the reach of the Foundation, beyond the memory of old feuds and tired grudges.
- That promised day will be a long time in coming. The ship has been rusting away for centuries, and it was never designed to make more than one voyage.
- In the meantime, the Chantry is a neutral port with no affiliation or allegiance, a place where you can dock and refuel regardless of who you are or who you’ve upset.
- The Coalition is pretty hands-off, as long as your credits spend and you don’t mess with the ship. They really don’t like it when you mess with the ship.
Factions of Lucerne
| Faction | Tier | Hold | Notes |
| Paragon World Armada | IV | Strong | World government of the Paragon colony. |
| Beacon Planetary Commission | IV | Strong | World government of the Beacon colony. |
| Lilac Syndicate | III | Strong | Pervasive crime syndicate specialising in vice, with “branches” in Paragon, Beacon and the Chantry. |
| Foregoers | III | Weak | “Megachurch” faith that believes Horus is a wormhole that leads to salvation. Wildly popular, but plagued by corrupt preachers. |
| Pathfinder Networks | III | Weak | Communications megacorp that originally founded Beacon and controls the Horus Facility. |
| Hornet | II | Strong | Security megacorp that originally founded Paragon. Based out of the Horus Facility, these days. |
| Chariot Cartel | II | Strong | Extortion gang that runs out of spaceports and transit hubs. They sponsor pirates to do their dirty work. |
| Lamplighter Heavy Industry | II | Strong | Local corporation that operates essential mines and refineries on Theia. |
| Bluestar Enterprises | II | Weak | Conglomerate of small shipping companies and semi-independent space truckers. Being squeezed by the Chariot Cartel. |
| Pelagos Collective | II | Weak | Loose federation of island communities that pool resources for mutual aid. |
| Horizon Coalition | II | Weak | Rebel faction and colony project who operate the Chantry, a pirate holdout. |
| The Bureau | II | Weak | The long arm of the Foundation and their intelligence assets, stretched thin out here but not helpless. |
| Seraphim | II | Weak | Co-op guild of pirate hunters and security specialists, with about a dozen captains under their banner. |
| Yellowjackets | I | Strong | Crew of pirates that splintered from Hornet and stole a lot of materiel on the way out. Small in number, but disciplined. |
| The Immanent | I | Strong | Transcendental psychic-witch cult that inhabits the tunnels of Warren. |
| Ronin Club | I | Strong | Loose camraderie of unaffiliated space truckers, itinerant crew, passenger pilots, pirate hunters. |
| Undernet | I | Weak | A network of high-minded scholars willing to take risks to pirate and smuggle data across territorial borders. |
| Apeiron | I | Weak | Transhumanist movement that seeks harmony with the “true soul” through body modification. Prone to infighting. |