Lucerne System

Paragon

1d6 Digest
1 The Breakaway Fleet has launched submarines to explore the ruins of Lapis Station. The controversial expedition is the first in 20 years to go so deep.
2 Leading oceanographers sign an open letter decrying the World Armada for not taking the threat of the “abyssal cavitation” phenomenon seriously.
3 Small amounts of Helium-3 were found in the Tartarus Trench, which may offer a way to reduce Paragon’s reliance on imported fuel from Theia.
4 The siege of Faraday Isle continues. It’s still unknown how the pirates who seized the island knew about the underground Hornet facility they now occupy.
5 A new medicine synthesized from the Elan Fish, which may cure decompression sickness, starts first human trials next month. Hurricane Biotech leads the program.
6 The Breakaway Fleet has threatened to stop contributing to Paragon’s defense budget unless their independence is formally recognised by the World Armada.

Beacon

1d6 Digest
1 The incumbent Commissioner, if re-elected, has promised to resume construction of Beacon’s unfinished space elevator to heal divisions between the groundlings and orbitals.
2 More incidents of cattle mutilation reported in the Promise Barrens. Authorities are seeking sightings or information about the so-called “Promise Prowler”.
3 A new programme has been launched to survey meta-terran wildlife in the frontier regions. Interested contractors should contact the Terraforming Initiative.
4 The Planetary Commission has officially abandoned the Celadon Settlement after it was overrun by maned gators, though some stubborn holdouts remain.
5 A terraforming engine and fusion reactor that were lost during the Pathfinder Networks withdrawal are now suspected to be hidden somewhere in the northern polar region.
6 Miracles are supposedly being performed at the remote mountain village of San Clares, which is unincorporated and beyond the Commission’s mandate.

Pelagos

1d6 Digest
1 A village was targeted by a vicious nighttime raid, but no one knows who the perpetrator is. Accusations are flying.
2 Bugs have been venturing higher and higher up the slopes, even though it kills them. It’s unclear what prompted this change in behaviour.

Warren

Theia

Horus

The Chantry

Factions of Lucerne

Faction Tier Hold Notes
Paragon World Armada IV Strong World government of the Paragon colony.
Beacon Planetary Commission IV Strong World government of the Beacon colony.
Lilac Syndicate III Strong Pervasive crime syndicate specialising in vice, with “branches” in Paragon, Beacon and the Chantry.
Foregoers III Weak “Megachurch” faith that believes Horus is a wormhole that leads to salvation. Wildly popular, but plagued by corrupt preachers.
Pathfinder Networks III Weak Communications megacorp that originally founded Beacon and controls the Horus Facility.
Hornet II Strong Security megacorp that originally founded Paragon. Based out of the Horus Facility, these days.
Chariot Cartel II Strong Extortion gang that runs out of spaceports and transit hubs. They sponsor pirates to do their dirty work.
Lamplighter Heavy Industry II Strong Local corporation that operates essential mines and refineries on Theia.
Bluestar Enterprises II Weak Conglomerate of small shipping companies and semi-independent space truckers. Being squeezed by the Chariot Cartel.
Pelagos Collective II Weak Loose federation of island communities that pool resources for mutual aid.
Horizon Coalition II Weak Rebel faction and colony project who operate the Chantry, a pirate holdout.
The Bureau II Weak The long arm of the Foundation and their intelligence assets, stretched thin out here but not helpless.
Seraphim II Weak Co-op guild of pirate hunters and security specialists, with about a dozen captains under their banner.
Yellowjackets I Strong Crew of pirates that splintered from Hornet and stole a lot of materiel on the way out. Small in number, but disciplined.
The Immanent I Strong Transcendental psychic-witch cult that inhabits the tunnels of Warren.
Ronin Club I Strong Loose camraderie of unaffiliated space truckers, itinerant crew, passenger pilots, pirate hunters.
Undernet I Weak A network of high-minded scholars willing to take risks to pirate and smuggle data across territorial borders.
Apeiron I Weak Transhumanist movement that seeks harmony with the “true soul” through body modification. Prone to infighting.